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Variant
Recolor
0°
recolor ONE region of a multi-coloured atlas — leaves the rest alone
centre257°
width56°
shift0°
sat floor0.30
sat ×1.00
value ×1.00
hueBand: { center: 257, width: 56, shift: 0 }
Each creature ships its own skeleton and animation clips (the KayKit shared rig doesn't apply); clip names vary per pack — attack is Bite_Front on a blob, Headbutt on the dragon. Recolor is a live hue-rotation: it shifts the saturated body colors while leaving greys/whites (teeth, eyes, claws) untouched — the same "monster family" trick FFT uses for red/blue dragons, with no extra assets.